selected work —

a handful of things i've spent real time on.

the panel

schell games · 2022–2024

human-first moderation for among us 3d — a moderator-centered player safety system, built from scratch in four months.

schellgames.com, redesigned

schell games · 2019–2021

a full site redesign — ia, visual design, and a vue/php rebuild — that cut bounce rate by more than 20%. case study coming soon.

a proctoring prototype for pepperdine

freelance · 2019

a node/react/carbon prototype trialed at pepperdine university. case study coming soon.

and a few other things —

→ a shared component library for gnc.com

→ 10+ campaign landing pages for gnc marketing

→ responsive client sites on shopify, craft, and kirby

→ a 3-week html/css/js course, taught to k-12 students